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Scroll through our downloadable mysteries below or use the search to find specific types of mystery party games.  You may click each story to read more detail about each mystery.  Try to personalize the mystery for FREE link to make a one of a kind, unique mystery story for your kid's party and NOW and adult murder mystery has been added! 

The Terrifying Case of Strange Island
9 boys are suspects - All Boy Mystery
Up to 30 can play!
8 - 14 years old



Quantity:
$39.97
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Mystery Party Kits - Story Details

9 boys are suspects - up to 30 can play!
All-Boy Teen Mystery Party Game Kit
Ages 8-12

The Terrifying Case of Strange Island, a mystery from Dilan Blue is in response to your requests for an ALL-BOY mystery. This intriguing mystery party kit takes your teenage group of boys to a desert island where unexplained nighttime sights and sounds make a group of Young Adventurers fear that a gruesome beast lives on the island. Are they really in trouble or is someone orchestrating a sophisticated hoax on them?

 

As the sun was setting yesterday, a group of Young Adventurers, along with their two leaders, were stranded on a desert island. The group’s boat engine had failed while passing Strange Island--a rocky, forested place. The boys paddled the boat to the shore. Commander Dink Plotkins tried, but couldn’t fix the engine and the Adventurers set up camp for the night.

As darkness fell, strange noises were heard over the island - moans, shrieks, cries, and a booming sound. After climbing a nearby hill, two brave Adventurers saw bright, swirling lights over the other side of the island, where the booming noise was coming from.

One group went with Commander Plotkins to investigate the other side of the island, while Assistant Commander Vinglesworth stayed at the campsite with the others. Suddenly, a large, shrieking shape appeared in the trees over the campsite, causing panic in the camp.

On the other side of the island, Commander Plotkins and his Adventurers found a cave that pulsed beams of colored light and emitted loud booms. Tracks and claw marks led from the mouth of the cave to the beach, disappearing at the water. Two brave Adventurers volunteered to explore the cave.

Shortly after entering, they emerged, one so scared he could not speak. The other Adventurer had found a glowing claw in the cave. He was holding it in one hand and his friend with the other.

Commander Plotkins and his Adventurers returned to the campsite to find the others terrified and huddled in their tents. The Adventurer who found the claw offered to stand guard as the shrieking figure above circled throughout the night.

In the morning, the campers found the guard asleep, and the flying creature gone--along with their boat engine. Luckily, one of the boys had successfully activated the boat’s emergency transponder, alerting rescuers. Now, the Chief Investigator has arrived and is asking everyone’s help to figure out what happened.


One of these suspects (standard names) knows what happened:
(you can change these standard names when you personalize the mystery)


Commander Dink Plotkins: He's been known to exaggerate what happens so to impress the Young Adventurers.

Assistant Commander Vinglesworth: He'd love to be in charge, but how would be get Dink Plotkins to leave?

Donovan Seal: All he thinks about is the Adventurer of the Year award. His family has a tradition of bringing the honor home.

Rooster Evans: He’s the only one who got a good look at the “cave monster.”

Stevie Screen:
He loves scary movies and is working on his own production.

Plub Eatsweets: He's an amateur ventriloquist and the others kid him about being scared of just about everything.

Tommy Minky: He loves a good joke and doesn't take anything seriously.

Zeb Bytes: He's a genius when it comes to technology and can figure out how to do just about anything.

Gramble Wheadthin VII: He comes from a long line of famous explorers and is a debate champion.


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REMEMBER:  You will be able to create and download your personalized mystery party kit AFTER you have completed your purchase. Under MY Orders, you will be able to link to the customization page and complete your mystery.  You will then view/download/save your PDF file immediately.

A Personalized Mystery Kit ($39.95) allows you to use your names and locations to create a one-of-a-kind mystery experience for your party.

Our Standard Mystery Kit ($27.97) is our base story with the names and locations in the mystery are provided and are not changeable.

<== ATTENTION:   Shopping Carts and/or Stories are NOT Saved until you have registered with our SITE.   You will need to repeat story creation and adding your story to the shopping cart AFTER you have registered.   

REMEMBER: These mystery party games are PDF DOWNLOADS. You'll have them within minutes after your credit card is processed. You won't have to wait for a kit to arrive in the mail and you'll be able to start planning your kids mystery party